Telling a Story
- Listen to the story as you tell it.
- Remember the details as you come to them.
- Play the part when each character comes onstage.
- How does each character's point of view differ?
- The old poets turned stories into rhymes and songs.
(Example: Twa Corbies)
- Helps with memorization
- Becomes part of pacing and rhythm your listeners will perceive, even if they don't recognize it
- Find the repetition (typically in threes) (Example:
Three Little Pigs, many others)
- Sometimes repetition exists to be ended (Example: Mr. Fox)
- Find the structure in the plot itself.
- Gimmicks have a purpose - they are the hook in your listener's memory. Just don't overdo it.
- voices, dialect, foreign languages. A really good teller can tell in a foreign language
and hold the audience. (Example: Beowulf)
But it's better to avoid dialect than to be inauthentic.
- effects - jump stories (Example: Fee fo fi fum)
- jokes
- Let the listener do some of the work. Encourage the imagination.
Example: the half-descriptions of otherworldly settings in the
Irish myths
- Look for mystery, and let some questions remain.
Example: the ambiguous character and motivations of
Godfather Death.
- How to use your voice?
- Vocal instruction - volume without strain
- Warm ups - range, annunciation
- Diet, hydration